These are the visible wins a parent wants — ride a bike, throw hard, swim, run well. Here's the whole method in one line: you don't drill the skill — you master the foundations underneath it, and the skill flows. Every skill on this shelf is downstream of a few shared foundations. Build those once, and a whole cluster of skills lifts at the same time — that's the leverage.
Chase the skill directly and you get one skill, slowly. Build the foundation and you get every skill that rides on it — because the foundations are shared. One clean sense of balance funds the bike, the plant foot on a kick, the stuck landing, and a catch on the run — all at once.
So we read each skill the honest way: which foundations does it ride on? Then we go build those, cheaply, through play — and the skill arrives on its own, often years earlier than anyone expects. (The foundations that pay into the most — core, coordination, grip, balance — are the ones worth building first. Ordering from foundations/transfer-graph.md.)
Build the block · own the skill it unlocks · the outcome (faster, stronger, sharper) is the readout. You never train the top of that chain directly — you build the bottom.
Each skill worked end-to-end — the art of the possible (how young, how much) and the technique (how to do it well). Read the Built on line to see which foundations it draws from — then follow the leverage map below to the coach page that builds them.
Balance before pedals → riding ~2 years earlier. Skip training wheels — they groom the easy part and delay the real one.
Two cues fix the immature throw by ~5: opposite foot, twist the belly. The whole skill is one shared engine — rotation.
He can run — but not well. Running is a coachable skill riding on an elastic, rhythmic base.
Breath control is the gate — blow bubbles, eyes on the black line, roll to breathe. Then coordination and stroke timing carry it.
Fix fear with the ball, watch it kiss your hands, soft hands like an egg. Hand-eye, timing, and a soft grip that absorbs.
Reach for the stars to launch; land like a ninja to protect the knees. The launch is elastic; the landing is the half nobody trains.
The plant foot is the gateway; "step + twist your belly" fixes the swing. A balanced base, then the same rotational whip as the throw.
Not a skill — an outcome. There's no drill for "speed"; it's the readout when the blocks below rise. The honest chain, no cheat code:
7 MOVE skills + the "Get faster" outcome page (which points down to its foundations) — every cue verified & graded (evidence-based / coach-consensus), unsafe cues cut on the record. Full shelf: MOVE-TECHNIQUE-LIBRARY.md.
The same handful of foundations shows up under skill after skill — so you never build them one skill at a time. Build the block, and every skill that rides on it climbs together. Each card links to the coach page or block that builds it.
See all 11 foundations → · weights & ordering grounded in foundations/transfer-graph.md — no invented numbers.
You don't need a gym or a coach to build the foundations under this shelf. Six tiny plays a kid already walks past every day — hang · crawl · carry · balance · jump · throw — cover the whole movement base. Do them base → challenge → layer: get the base, own it, then stack one demand.
That's the same climb everywhere on this site — you start at a level, not an age, and push the next rung. Build the six, and the skills above them arrive on their own.
Start here — the daily six →The Play → is the other half — the games that build several of these foundations at once while feeling like nothing but fun.