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The IdeaThe Foundations › Skills
THE CEILING THE FOUNDATIONS LIFT · WHAT THE BASE UNLOCKS

The skills the
base unlocks.

These are the visible wins a parent wants — ride a bike, throw hard, swim, run well. Here's the whole method in one line: you don't drill the skill — you master the foundations underneath it, and the skill flows. Every skill on this shelf is downstream of a few shared foundations. Build those once, and a whole cluster of skills lifts at the same time — that's the leverage.

THE LEVERAGE LENS · WHY WE BUILD DOWN, NOT ACROSS

A skill isn't a thing you drill.
It's what a foundation unlocks.

Chase the skill directly and you get one skill, slowly. Build the foundation and you get every skill that rides on it — because the foundations are shared. One clean sense of balance funds the bike, the plant foot on a kick, the stuck landing, and a catch on the run — all at once.

So we read each skill the honest way: which foundations does it ride on? Then we go build those, cheaply, through play — and the skill arrives on its own, often years earlier than anyone expects. (The foundations that pay into the most — core, coordination, grip, balance — are the ones worth building first. Ordering from foundations/transfer-graph.md.)

FoundationSkillOutcome

Build the block · own the skill it unlocks · the outcome (faster, stronger, sharper) is the readout. You never train the top of that chain directly — you build the bottom.

7 SKILLS · EACH TAGGED WITH THE FOUNDATIONS IT RIDES ON

The MOVE shelf.

Each skill worked end-to-end — the art of the possible (how young, how much) and the technique (how to do it well). Read the Built on line to see which foundations it draws from — then follow the leverage map below to the coach page that builds them.

🚲

Ride a bike

Balance before pedals → riding ~2 years earlier. Skip training wheels — they groom the easy part and delay the real one.

Built onbalance · proprioception · coordination · core
🎯

Overhand throw

Two cues fix the immature throw by ~5: opposite foot, twist the belly. The whole skill is one shared engine — rotation.

Built onrotation · coordination · core · shoulder
🏃

Run with good form

He can run — but not well. Running is a coachable skill riding on an elastic, rhythmic base.

Built onreactive strength · coordination · rhythm · core
🏊

Swim

Breath control is the gate — blow bubbles, eyes on the black line, roll to breathe. Then coordination and stroke timing carry it.

Built oncoordination · rhythm · core · shoulder
🧤

Catch

Fix fear with the ball, watch it kiss your hands, soft hands like an egg. Hand-eye, timing, and a soft grip that absorbs.

Built oncoordination · proprioception · grip · deceleration
🦘

Jump · hop · skip · land

Reach for the stars to launch; land like a ninja to protect the knees. The launch is elastic; the landing is the half nobody trains.

Built onreactive strength · deceleration · balance · coordination

Kick & strike

The plant foot is the gateway; "step + twist your belly" fixes the swing. A balanced base, then the same rotational whip as the throw.

Built onbalance · rotation · coordination · core

Get faster Outcome

Not a skill — an outcome. There's no drill for "speed"; it's the readout when the blocks below rise. The honest chain, no cheat code:

Reads offthe sprint skill + reactive strength · deceleration · coordination · rhythm

7 MOVE skills + the "Get faster" outcome page (which points down to its foundations) — every cue verified & graded (evidence-based / coach-consensus), unsafe cues cut on the record. Full shelf: MOVE-TECHNIQUE-LIBRARY.md.

ONE BASE, MANY SKILLS · THE LEVERAGE MAP

Build one foundation.
Watch a cluster of skills lift.

The same handful of foundations shows up under skill after skill — so you never build them one skill at a time. Build the block, and every skill that rides on it climbs together. Each card links to the coach page or block that builds it.

See all 11 foundations → · weights & ordering grounded in foundations/transfer-graph.md — no invented numbers.

WHERE THE BASE GETS BUILT · IT'S ALREADY IN YOUR DAY

The base under every skill
is the daily six.

You don't need a gym or a coach to build the foundations under this shelf. Six tiny plays a kid already walks past every day — hang · crawl · carry · balance · jump · throw — cover the whole movement base. Do them base → challenge → layer: get the base, own it, then stack one demand.

That's the same climb everywhere on this site — you start at a level, not an age, and push the next rung. Build the six, and the skills above them arrive on their own.

Start here — the daily six →
THE SIX → WHAT THEY UNLOCK

Hang → grip, climbing, the swim pull · Crawl → core & coordination · Carry → grip & strength · Balance → the bike, the plant, the landing · Jump & stick → the spring and the brake · Throw → the rotational whip under throw & kick.

The Play → is the other half — the games that build several of these foundations at once while feeling like nothing but fun.